Issue #012
NEWS Link to heading
Twitch Streamer Admits to Stealing Money from Charity
January 2020 Humble Choice Games Revealed
Gaming is becoming more popular with the older generation
Twitch generated more revenue than YouTube Gaming in 2019
2019 Was a Record-Breakingly Profitable Year for Gaming
Analyst Piers Harding-Rolls Believes that PS5 Will Beat Xbox Series X Sales
Phil Spencer Says Game Pass Is A Sustainable Business Model For Microsoft
Is Escape from Tarkov coming to Steam?
The Lord of the Rings: Gollum is a next-gen stealth action prequel; new details emerge
Campaign to organise industry backed by major US communications union
Escape From Tarkov devs say they respect female soldiers, still won’t add them to the game
A New Final Fantasy XV MMORPG For Mobile Is Coming
Here are all of the new Pokemon revealed in today’s Nintendo Direct
REVIEWS Link to heading
FEATURES Link to heading
The challenges and advantages of casual approachability in Brawl Stars esports
How UT Austin is modernizing its video game design program
What are your 2020 gaming resolutions?
In 2020, I Have To Be Nervous About ‘Cyberpunk 2077’
Indigo Prophecy Has One Of The Best Opening Levels Ever Made
2019 in Review: Winners & Losers
The top 10 game developers of the year
40 of the best: RPS’ finest reads from 2019
What should we expect from Rainbow Six Siege in 2020?
Why New World is one of the year’s most anticipated MMOs
Into The Breach has warped my perception of reality
Escape From Tarkov is a hit, despite the developer repeatedly shooting itself in the foot
Digital Demonology: The Historical Origins of Gaming’s Infernal Obsession
DISCUSSIONS Link to heading
Anyone else feel like there aren’t nearly enough city building games out there?
The original xbox one was announced 19 years ago today
VIDEOS Link to heading
How Control’s Most Ambitious Level Was Created | Audio Logs
How the 2010s Changed the Gaming Industry, For Better and Worse
FUNNY Link to heading
DEV / DESIGN Link to heading
An Interview With John Staats, World of Warcraft’s First Ever Level Designer